Ubisoft Montreal and Quebec

Installation produced at Dpt. in collaboration with Baillat Cardell & fils for Ubisoft Montreal and Ubisoft Quebec. The version for Montreal was setup in a shipping container and for Quebec, we tweaked a few things and added mirrors, a lot of them!


The above videos show various scenes with the perspective controlled via the Kinect. The interactive 3D scenes give the impression to be a continuation of the room the user is in. This is done by using the technique of off-axis projection in realtime that simulates reality based on a constant viewing angle.

Built with openFrameworks and the Kinect SDK for Windows.
Check the openFrameworks’ forum for more information about off-axis projection.

Musique / Music: Winner Louise