Here are samples of ‘Debug View Art’ from a project we recently finished at Dpt.
Our client wanted a physical and interactive presence in selected concert hall lobbies before and after each show. We developed an air instrument (piano and guitar) installation where users were able to ‘control’ the visuals and the music through simples hand gestures alone. We used both a Leap Motion and a Kinect sensor devices as input.
Elie and I used much of our heavily modified fork of ofxParticles and of course the inevitable ofxUI. We also received amazing help and OpenGL tips from James Acres. Read more
TEDxMontreal approached our studio to create and to produce their graphic identity for their 2013 event at the SAT (Société des Arts Technologique). We were asked to convey the idea of human connection and knowledge sharing. Here is a quick view of the unfolding process to product we engaged in for this project. Read more
This year MUTEK commissioned our studio to develop their identity and campaign for the 14th annual festival; a five-day event in Montreal in late May and early June. Each year, more than 100 artists, panelists, and industry professionals participate in what has become a leading event of its kind in North America.
We also created an interactive projection mapping installation, called deFRAG, that ran every night, from dusk until 3 AM. Festival-goers could interact with the projection on their mobile phone via a web app that connects to the installation. Read more
Échos is a participatory and interactive installation that challenges our perceptions and enhances the richness of the French language through places and emotions.
This installation takes the form of a giant lenticular screen surrounded by four booths. The central structure has four distinct viewing angles, on which curated films by 12 filmmakers from around the world and video responses left by visitors are simultaneously broadcasted. The booths allow guests to watch the films individually and to record their own video messages. Read more
Installation produced at Dpt. in collaboration with Baillat Cardell & fils for Ubisoft Montreal and Ubisoft Quebec. The version for Montreal was setup in a shipping container and for Quebec, we tweaked a few things and added mirrors, a lot of them! Read more
Time-lapse of the assembly and inauguration of the installation Barcode at Berri UQAM subway station in Montreal. The installation was presented from the 16th to the 26th of february.
Time-lapse by Anne-Marie Lavigne
“Barcode was born of an encounter between Arte and the NFB – two public cultural institutions that have taken a lead in interactive creation. The common goal is to employ interactive media in an exploration of the everyday objects that surround us…Featuring 100 short films form, the work of 30 directors from Canada and France, Barcode is a trilingual interactive website, iPhone app and gallery installation – an ambitious exercise in transmedia and transcontinental culture.” – http://codebarre.tv Read more
Elie and I were invited to install Peptone at FILE Festival 2011 in Sao Paulo, Brazil. Read more
We were one of the top three most visited studios with 590 visitors during the Design Montreal Open House. Once again, we showcased work produced during the past year as well as with additional interactive prototypes.
One of the prototypes was a small projection mapping installation using live animation presets that visitors could trigger using a simple yet colourful controller. Read more
Here is an edit of the projection mapping I did for Sam Robert’s Band “I Feel You” official music video. The video clip was directed by Dave Pawsey and Jonathan Legris and produced by Sacha Baylin-Stern.
The projection mapping was created using a custom tool built using openFrameworks, and controlled live on set. The massive structure was designed and built by Lucas Wareing and Oopey Mason. Read more
Quick video of Peptone at Place des Arts for Nuit Blanche Montreal, last Saturday (2011.02.26). We got around 900 calls from approximately 400 unique players.
Cells, Phoned: Peptone
“Local design firm Departement, specialists in interactive media, plugs in and powers up Peptone, their digital “ecosystem,” on big screens in the halls of Place des Arts. Using your cellphone, you (like several dozen others, concurrently) dial up to create a lumpy little organism and whoop ’n’ holler into your phone to keep it alive—but beware, the same noise that sustains the lil’ bibitte also attracts toxic bacteria! Special “combo” numbers afford extra life points to keep the creature wiggling and wandering.” – Rupert Bottenberg – Montreal Mirror – February 24 2011 Read more
~600 people came to visit us during the Design Montréal Open House on May 2 [from noon to 5 p.m.]. We showcased work produced during the past year including our interactive table prototype. Read more
As part of the finale for the Think Again Remix Conference in Toronto, Ontario on October 3rd, we created, a 23 minute live visualization to kick off the evening.
Projected onto a 16:3 screen (~12m per 3m) and running in real time, this visualization called A Window into Each Other consisted of over 360 portrait pictures taken of the conference participants two nights before. Read more
Presence [a.k.a Soft n’ Silky] will be shown at FILE 10 NURBS PROTO 4KT – Electronic Language International Festival – hosted at Galeria de Arte do SESI, until the 20th of September. Thanks to the FILE festival people for everything. This trip was in part made possible by the Canada Council for the Arts from whom I obtained a travel grant. Read more
Until the 19th of April, Presence [a.k.a Soft n’ Silky] will be shown at FILE RIO 2009 – Electronic Language International Festival. – hosted at the Oi Futuro Cultural Center. Our trip to Rio was great. The FILE people were amazing. They put together a really nice exhibition with some really interesting works. Read more
We [Erik Adigard, Chris Salter, Harry Smoak, Elie Zananiri and myself] have just completed a project for the 2008 Architecture Venice Biennale titled AirXY.
“AirXY is a multimedia installation combining real time animation, sensors, haze, light and sound into large-scale screen and floor projections. The screen is a clock and responsive real time capture of the presence of visitors while the floor projection gradually reveals a fleeting, ethereal architecture.” Read more
Elie and I finally had some “free” time to go back to the multi-touch interface. We worked on the core library called Distal. Distal enables us to quickly put together a multi-touch GUI. It takes care of all the contact points [touchPoints], and their interaction with the GUI components (toggle button, dragable button, slider, dock, etc.). We are also using ezGesture, which is a gesture recognition library for Processing recently released by Elie. So far, it is only used to interact with the docks containing the GUI ; one finger sliding from right to left in a specific area of the surface will make the dock appears. Read more
Thierry and I had a paper published in the ACM Digital Library. We submitted the paper for the ACM Multimedia 2007, in Augsburg Germany. Our poster was a part of the “Art, Content, Applications” poster session held on the 26th of September.
The paper “Performative Surface: Double Sided Interaction” is a short presentation of the interaction framework we worked on last year. This research/framework focuses on the relations that occur between co-located individuals mediated by an interface with a goal to help to emphasize the intensity of interaction by way of a two side responsive surface. We have applied this framework to two of our projects to date: Soft n’ Silky and collectiveShadow.
Elie and I met early afternoon. We turned on the computers, plugged in the cam, wired the projector and finally lit the LEDs. While working on some code (multi-touch UI) we have on ‘track’, we set a goal to produce something by the end of the afternoon. Here, sur(ta)face came to life. sur(ta)face will be the name/repository for a collection of projects/experimentations using the multi-touch interface. Read more
collectiveShadow is an interactive event that utilizes electronic shadows as raw materials and paints them into an architectural spatial form. The responsive environment explores the organic connection of human actions in an interactive collaborative environment by encouraging people to become both physical and social aspect of the participatory installation. Read more